Friday, 29 May 2009

The Coven now has a basic lighting system! It’s a very simple CPU based lighting algorithm that calculates the lighting based on user inputted values for every hour of the day. This gives us the advantage of not only having something that looks pretty good, but something that has a very low CPU/GPU overhead.

1 Remaining Position

We still have one more position available for a programmer so just email!

Wednesday, 20 May 2009

First Task List Sent Out!

The first task list was sent to the Team yesterday. Only 72 days left so let's get cracking!


Monday, 11 May 2009

2nd Draft of the Game Proposal Document Complete!

The 2nd Draft of the official Game Proposal document was completed and mailed to the team for reveiw today.
Clinton has sent back an edited version of the Game Concept document so we'll be working on the changes there as well as the rest of the documentation.


Team Registration Now Complete!

The XNA Dream-Build-Play Support Team kindly resolved some issues with my account so the Team is now officially registered with the competition this year. Good luck Team!


Welcome Chris!

Apologies that Chris's official Welcome message has come a bit late, but I've been experiencing some (IE8/Blog/GMail) techincal issues!

That aside, we'd like to welcome Chris
Hawthorn to the Kirkley Entertainment Inc. Team! Here are some samples of Chris's work, so, needless to say, we are very excited about Chris joining the team!


All images subject to copywrite

Thursday, 7 May 2009

Late announcement!

Hi there,

this should have been added to the Blog a while ago so apologies for the delay. Please welcome Chris Hawthorn as he joins the Kirkley Entertainment Inc. Team as a 3D Modeler. More to come soon!

Remember: we have 1 game programmer position sill available so let us know if you are interested.


Monday, 4 May 2009

Welcome Clinton!

It is now confirmed that Clinton Myers has joined the Kirkley Entertainment Inc. team to help us reach our goal of creating a winning entry into this years' Dream.Build.Play competition! Clinton has joined as an Interface Programmer but will pitch in with other programming tasks when needed.

Here are some samples and Videos of Clintons' previous work:

Nut Harvest (developed with the GameMaker Engine) Playable at:

Quadtrix (Developed in XNA in two weeks. Bug testing, play testing, and review took another two.)


Quadtrix Title Screen:


Saturday, 2 May 2009

Website updates now live (finally)!

Hi there,

our website has now been updated so all the answers to your questions should be there. If not, then please do not hesitate to Contact Us.


Another post bites the dust?

Further to our last post: We've had an enquiry about the Interface Programmers position for the Dream.Build.Play project so we are looking forward to bringing that person online pretty soon too.

This leaves us with 1 Game Programmer position left available, so if you have the equivalent to 1 hour a day to spare until 6th August and have some experience with XNA, then get in touch!