Thursday 30 April 2009

Another position gone?

Exciting news: we've had an enquiry about the interface programmer position so things are feeling like they are gaining momentum! Hopefully this position will be concrete soon.

Wednesday 29 April 2009

So what's been going on???

Exciting news: we’ve pencilled in a 3D Modeller, we’re just awaiting samples before making anything concrete. This brings the team up to 5 …. So just 2 programmer positions available so sign up now!

What else? Well, I've been getting tied up in a world of really heavy documentation hoping that, once complete, the project will run more smoothly. So what does this entail? Well there is:

  1. The Initial Concept
  2. The Game Concept
  3. The Game Proposal
  4. The Functional Specification
  5. The Technical Specification

I admit I made a mistake with 1 and turned it more into a mix of 2 & 3 so I'm now sorting through the self-inflicted carnage. But we’re getting there … slowly.

Here are some links on Game Documentation:

http://www.gamasutra.com/features/19991019/ryan_01.htm

http://www.gamasutra.com/features/19991217/ryan_01.htm

Work is also continuing on the website. This was scheduled to be completed by the end of last week, so is over-running a bit (hopefully not a sign of things to come!).


Martin

Sunday 26 April 2009

Welcome Paul & Nicole!


So the team has grown from 2 to 4 as of yesterday as Paul and Nicole Kirby joined the team! Paul has joined us on the programming side, and Nicole is on the art/storytelling side.
Here is a character design that Nicole completed for a difference project last year (a kids' educational game). Unfortunately that project never got off the ground, but is still panned for some time in the future and will come from the Willow Tree Learning branch of Kirkley Entertainment Inc.
Paul is an excellent programmer as I have seen him in action on several, non-games related, projects before.
All images © Kirkley Entertainment Inc. 2009

Friday 24 April 2009

Some more concept art...

Art work © Kirkley Entertainment Inc. 2009

An Update About the Game Itself!

So I thought it would be a good idea to write a little bit about what we are developing (as well as show off some more of Larissas' work). The details are a little bit vague, but full disclosure will be given to team members upon joinging the team. The game will be described publicly upon release.

So to reiterate: the game is an Action Adventure game with elements of stealth. You play a newly turned vampire in a small coastal town in America in 1863. The game will use natural elements to either help or hinder your process in the game. All actions you take will effect how the game plays so it's up to you: use stealth or go in all guns blazing.

The game world will be a small sandbox - small as the game has size restrictions.

The game will be developed using Game Studio 3.0 (Game Studio 3.1 will come out during the competition but we will have to evaluate it as converting may cause delays).

Not much info. I know, but hopefully this will draw some interest.

Martin

Art work © Kirkley Entertainment Inc. 2009

Concept Art & 2 Spots May Be Gone

I've been pretty excited to see the work that Larissa has been producing, and here is one of my favourites! I couldn't wait for the website updates to finish before sharing it!
So, we may have 2 more spots filled in the team, so that's also pretty exciting! The 2 spots are pencilled in and we are still looking for:
a) 3D Modeller
b) Programmers x 2
Please let us know if you are interested by mailing us at: careers@kirkleyentertainment.com
If you are interested in joining the team, then you cannot be a professional artist/modeller/programmer as part of the rules of the Dream.Build.Play competition. The full rules are here:
Not so exciting is the fact that the documentation is not complete yet, but there is a lot going on. So, here are some lessons learnt so far for the post mortem:
1) Have your concept thrashed out well before the competition
2) Once the concept is done, create all the rest of the documentation
3) Advertise for Team Members well in advance
4) Have an informative website!
We continue to work on the website so that should be done soon. It's not going to be the best looking site in the world, but the more time spent on the Website is less time spent on the game! If you do spot any errors on the site please mail us at:
Thanks,
Martin

Art work © Kirkley Entertainment Inc. 2009

Wednesday 22 April 2009

Website Development & New Post

We're working on the website at the moment to give people as much information as possible about who we are and what we're doing. We hope to have the updates finished by the end of the week.

Larissa has been working on some more concept art and we'll be putting some samples up on the website also by the end of the week.

A job posting for the Dream.Build.Play team was put up on the Facebook group for the LevelUp Society. For those not familiar with the group, the LevelUp Society was created to raise awareness of the fact that there are game developers in Calgary, Alberta.

Martin

Monday 20 April 2009

More job postings

So we need to get the word out a bit more so we can build the team and the game. There is now an add on the XNA webpage. Or, while you're here, you could apply now!

If you have any questions, then please feel free to email me.

Thursday 16 April 2009

Join the team!

So for our entry in the Dream.Build.Play contest we can have a team of 7 people working on the game, could you be one of them? Email us now to join the team.

Don't forget to check out the Dream.Build.Play website to check the rules and the prizes (which you could win a share of)!

More documentation!

So the Game Proposal Document is complete so we are now working on the Game Description Document. You may be asking "what's the difference", well the Game Proposal Document outlines what you are proposing and contains only brief information about the game. The Game Description Document goes into more detail about the creation of the game to include game play, genre, etc. Once the Game Description Document is complete, the Technical Design Documents will be created. Technical Design Documents (should) contain all the information that is needed to start creating the game. These documents are fluid as requirements may change during the development process.

More information can be found at: http://www.gamasutra.com/

Wednesday 15 April 2009

On your marks.....!

So we're striving forward with the documentation and the Game Proposal Document for our Dream.Build.Play entry is almost complete! Depending on how things go we may release the documentation, but until now it is NDA only! Character designs are also in progress so keep posted for more news.

Monday 13 April 2009

Introduction!

Hi there, and thanks for looking at this blog. The purpose of this blog is just to chronicle events that are happening at Kirkley Entertainment Inc., like the fact that we have registered for Dream.Build.Play this year! We are also looking to build up our team so that we have the maximum amount of team members for the competition (7). Anyway, whatever happens: we'll post it here!

Martin