General Blurb!
Well it's been a bit quiet here on the Blog for a while. I've been getting to grips with Twitter so most of the updates have been going on there. Twitter is great at providing just a short update until I get the time to sit down and write everything out in Blog format. So, if you want more up-to-date news, then you can either Follow us on Twitter, or Like our Page on Facebook (the Twitter updates go to our Facebook page). If I had the time to sit down and work out if the Twitter feed could also go to our Google+ page, then I'd do that as well, but to be blunt: I'd rather spend my time on developing the game.
The Game
Yes, a game decision was made and I'm really excited about it! It's a survival horror game... and that's all I can say at the moment. Oh, I can say that a prototype is being developed!
Wii U
Kirkley Entertainment Inc. is now a registered Nintendo developer! Yay! That was very exciting! :D
We signed up for the Deferred Payment plan and got our Wii U Developer Kit. It was a bit of a process to receive the Dev. Kit as it got held up at border control because we didn't have an International Import number. Fortunately it was only a quick call to sort that out.
I did have an error when trying to run something on it, but the forums were a great place to get help. I managed to get up and running and had the Unity Angry Bots demo running on the Dev. Kit.
Unity
If you haven't guessed by now, Unity was chosen as the development engine going forward. I learnt a lot about it at the Unite Training Day as well as at Unite itself. You get a special Wii U version of Unity Pro when you become a Nintendo developer, so that was a bonus. Add in that Unity is compatible with PS 3 & 4 + Vita, Xbox 360 & One, Windows, Linux, Android and Apple OS's, then it makes it a one-stop shop for games development.
The Unity Asset Store
In order to develop the prototype as quickly as possible I decided to buy assets from the Unity Asset Store. Taking out the modelling component for characters (plus some great sales on the Asset Store) means I can just concentrate on developing the prototype and getting to rips with Unity and the Wii U Dev. Kit.
Unity Tutorials
Everyone needs to learn how to do stuff. Even if you've worked with a game engine before, or built one yourself, you still need to learn anything new. The Unity Tutorials have been great, and I'm especially getting a lot out of the Live Training Sessions, which are archived here:
http://unity3d.com/learn/live-training/archive
Other Tools
As a Unite attendee I got a great offer on a product called iClone. I got a bundle which included 3DExchange, the Mocap Device Platform (which allows you to use a Kinect to capture motion so you can animate in iClone) as well as training DVDs. Very handy and a great price.
Today I managed to create a custom animation in iClone and then export it using 3DExchange. Then I imported it into Unity and watched my animation play. The tutorial I followed is here:
http://www.gamasutra.com/blogs/MDMcCallum/20130926/201111/iClone_to_Unity_Tutorial.php
I also subscribed to the Adobe Creative Cloud so I can use Photoshop to create Height Maps for Unity, as well as for texture editing.
Then there's the Autodesk Entertainment Creation Suite, and Maya LT that I've been playing with. I haven't done much with these tools as I have been getting content from the Unity Asset Store.
We also got accepted for BizSpark, hence the logo on our site, which means we get awesome tools like Visual Studio 2013 Ultimate. I think that means we'll have to invest in a copy of UnityVS to take full advantage of that toolset.
Other Stuff
We put a legal firm on retainer, though that retainer was eaten up by getting them to go over our incorporation documents to make sure everything was in set up correctly, and then creating a Corporate Minute Book. The lawyer I'm working with specialises in the Technology field and Intellectual Property, so this is great!
And so it goes..
Now that the game has been selected, the engine has been selected, and the content creation tools selected work can really start to progress on the game. I'm hoping that the prototyping goes well and a basic prototype is available some time in 2014. Once that prototype is running, then I'm considering a Kickstarter campaign so I can raise some money to hire staff and really get going on this game.
I'm really excited in the progress that has been made recently, and the future is starting to look bright, so get out your shades! :)
Showing posts with label Adobe Creative Cloud. Show all posts
Showing posts with label Adobe Creative Cloud. Show all posts
Friday, 22 November 2013
Monday, 4 March 2013
Adobe's Creative Cloud
So I've been looking into cost-effective ways of getting access to professional tools. I'm not talking piracy here, just trying to maximize my VFM while trying to get access to the best tools for the job (hence previous posts about 3D modelling tools). One solution I stumbled across was the Creative Cloud from Adobe. For a relatively small amount a month you can get access to "the entire collection of CS6 tools.." which include (full list is later):
Photoshop Extended
Flash Professional
Audition
More details can be found here: http://www.adobe.com/ca/products/creativecloud.html
Details about pricing are here: https://creative.adobe.com/?plan=team&store_code=ca#plans
Adobe also produce some game developer tools based on the Flash platform. Some of the tools are free with a Creative Cloud account (which is free to sign up for). Find out more here: http://gaming.adobe.com/getstarted/
Adobe Application Manager
Access to the Adobe applications is granted via the Adobe Application Manager, and this is where you will download and install the Adobe products as well as install Updates. To install a product, I just click on the "Try" link and the software downloads and installs. The products I have access to under my trial account are:
Photoshop CS6
After Effects CS6
Adobe Premier Pro CS6 Family
InDesign CS6
Flash Professional CS6
Illustrator CS6
Fireworks CS6
Muse
Dreamweaver CS6
Audition CS6
SpeedGrade CS6
Prelude CS6
Flash Builder
Edge Animate
Adobe Acrobat XI Pro
Creative Cloud Connection (for managing files you store on the Adobe Cloud)
Touch App Plugins
Here is a screenshot of the Application Manager:
All software has installed on my C drive and I'm guessing it does this as that's where I've installed the Application Manager. However, you can change the installation location if you start to run out of space, or you want those apps to run off a solid state drive (for example).
Free Trial
You can sign up for a free trial (Adobe do not ask for Credit Card details when you create your Cloud account) and you get access to 30day trials of all the software offered. With the price of Adobe CS6 being roughly 2500CAD the monthly price doesn't seem bad. I signed up for an individual account (though once you go paid for all apps then they expect a 12month agreement) and this can be converted to a Team Account if you increase your team (at time of writing, this information can be found on the FAQs page under the "Creative Cloud for teams" section). The individual account starts at 29.99CAD per month and you get access to only one application, but for 49.99CAD per month you get access to the whole suite. Team accounts are 69.99CAD per month per user.
Software in the Cloud??
At first I was skeptical and wondered how they would be able to deliver software via the cloud and what the restrictions would be (from previous experience using Microsoft's OneNote in the web interface, I much preferred the thick client). However, the software is installed on your machine so you are not trying to create art via a web-page.
But what if my Internet goes down?
With the software being installed locally, then your connection matters for these reasons:
1) to create your account in the first place
2) to download the required software
3) your machine has to connect to the Internet at least once every 30days so that it can check that you have a valid subscription (probably the same sort of mechanism in Windows Vista and up that check you have a valid version of Windows)
So if your Internet connection goes down, or you're using your software on a laptop and you don't have Internet connectivity, then you can still get your creative grove on.
Any storage?
As with all things cloud related, you do get space on the Adobe cloud to store work so that it is accessible wherever you have Internet access. At time of writing, you get 20GB with a personal plan (2GB with the Free plan), and 100GB per user on the Team/Business plan. This is also supposed to be a great way of sharing files in a team and will save excessive load on mail servers and avoid file restrictions on email.
First thoughts
I'm really pleased with what Adobe are offering here, and I think it's very well priced for individuals who want to learn either a specific Adobe product, or the full suite without having to shell out thousands of dollars all at once. 20GB of storage is great (though I guess it depends on the size of your creations as to how good you may think this is) and a good off-site backup in case of system failure. Also, add in the fact that updates are made available to you (I'm guessing this will also be full version updates too) and that you can change your installation directory make it a really neat solution.
A couple of the negatives I can think of are:
1) You have to commit to a year's subscription to get access to all of the Creative Suite
2) There's no middle option where you could pick maybe 3 or 4 applications so it seems a quite "all or nothing" approach
With a free trial offering, why not give it a try?
Photoshop Extended
Flash Professional
Audition
More details can be found here: http://www.adobe.com/ca/products/creativecloud.html
Details about pricing are here: https://creative.adobe.com/?plan=team&store_code=ca#plans
Adobe also produce some game developer tools based on the Flash platform. Some of the tools are free with a Creative Cloud account (which is free to sign up for). Find out more here: http://gaming.adobe.com/getstarted/
Adobe Application Manager
Access to the Adobe applications is granted via the Adobe Application Manager, and this is where you will download and install the Adobe products as well as install Updates. To install a product, I just click on the "Try" link and the software downloads and installs. The products I have access to under my trial account are:
Photoshop CS6
After Effects CS6
Adobe Premier Pro CS6 Family
InDesign CS6
Flash Professional CS6
Illustrator CS6
Fireworks CS6
Muse
Dreamweaver CS6
Audition CS6
SpeedGrade CS6
Prelude CS6
Flash Builder
Edge Animate
Adobe Acrobat XI Pro
Creative Cloud Connection (for managing files you store on the Adobe Cloud)
Touch App Plugins
Here is a screenshot of the Application Manager:
All software has installed on my C drive and I'm guessing it does this as that's where I've installed the Application Manager. However, you can change the installation location if you start to run out of space, or you want those apps to run off a solid state drive (for example).
Free Trial
You can sign up for a free trial (Adobe do not ask for Credit Card details when you create your Cloud account) and you get access to 30day trials of all the software offered. With the price of Adobe CS6 being roughly 2500CAD the monthly price doesn't seem bad. I signed up for an individual account (though once you go paid for all apps then they expect a 12month agreement) and this can be converted to a Team Account if you increase your team (at time of writing, this information can be found on the FAQs page under the "Creative Cloud for teams" section). The individual account starts at 29.99CAD per month and you get access to only one application, but for 49.99CAD per month you get access to the whole suite. Team accounts are 69.99CAD per month per user.
Software in the Cloud??
At first I was skeptical and wondered how they would be able to deliver software via the cloud and what the restrictions would be (from previous experience using Microsoft's OneNote in the web interface, I much preferred the thick client). However, the software is installed on your machine so you are not trying to create art via a web-page.
But what if my Internet goes down?
With the software being installed locally, then your connection matters for these reasons:
1) to create your account in the first place
2) to download the required software
3) your machine has to connect to the Internet at least once every 30days so that it can check that you have a valid subscription (probably the same sort of mechanism in Windows Vista and up that check you have a valid version of Windows)
So if your Internet connection goes down, or you're using your software on a laptop and you don't have Internet connectivity, then you can still get your creative grove on.
Any storage?
As with all things cloud related, you do get space on the Adobe cloud to store work so that it is accessible wherever you have Internet access. At time of writing, you get 20GB with a personal plan (2GB with the Free plan), and 100GB per user on the Team/Business plan. This is also supposed to be a great way of sharing files in a team and will save excessive load on mail servers and avoid file restrictions on email.
First thoughts
I'm really pleased with what Adobe are offering here, and I think it's very well priced for individuals who want to learn either a specific Adobe product, or the full suite without having to shell out thousands of dollars all at once. 20GB of storage is great (though I guess it depends on the size of your creations as to how good you may think this is) and a good off-site backup in case of system failure. Also, add in the fact that updates are made available to you (I'm guessing this will also be full version updates too) and that you can change your installation directory make it a really neat solution.
A couple of the negatives I can think of are:
1) You have to commit to a year's subscription to get access to all of the Creative Suite
2) There's no middle option where you could pick maybe 3 or 4 applications so it seems a quite "all or nothing" approach
With a free trial offering, why not give it a try?
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